![]() Unfortunately, in order to keep the game balanced, the designers saddled them with some very awkward limitations. Gameplay mechanics for the aliens are also slightly different in that they have better control over research strategy, do not have to deal with commerce and have unique victory conditions. They can't ever settle their vendettas against each other and can't even talk to humans until they discover the Social Psych technological advance or a human faction learns about their own mentality in similar fashion. Playing the aliens can be fun, mainly for anti-social types. The most obvious improvement is the provision of seven new factions to play, including two offshoots of the ultra-powerful Progenitor alien race who are locked in an ideological blood feud. However, the gameplay options in the expansion are different enough to renew interest in the game and keep it peaked for quite a while. Like most expansion packs, Sid Meier's Alien Crossfire shares the strengths and weaknesses of the game it extends and, in this case, this means a lot of complexity. Given the disappointment that attended the expansion of another Sid Meier game, Civilization II, this is definitely a turn for the better. Once you muster the courage to try it, though, you'll be pleasantly surprised. As such, approaching the expansion, Sid Meier's Alien Crossfire, is enough to give one pause since quite naturally more of the same could logically be expected. This entry was posted in Tips&Tricks on 2 by Warll.Sid Meier's Alpha Centauri, the game for which this expansion is designed, is an incredibly complicated strategy title with an extremely steep learning curve that requires mastering a dictionary's worth of world-class techno-babble. Custom Map FixesĪny map which uses a customized list of Goods must use an Events.xml which does not contian any events that reference Goods which the map does not contian. Should a random event come up which needs a good the map does not include in goods.xml the game will crash. Because these crashes are random they are the most painful and mysterious to debug. To play stock maps again simply remove the SAM or CIC map. If you have any SAM or CIC maps installed you will not be able to play the normal stock maps that originaly were included in SMR. Stock maps will crash while SAM or CIC maps are installed Make sure to clean out other custom maps before installing a new map, use the ‘How to empty “my games/sid meiers railroads”‘ guide. This includes the ‘Holiday scenario’ official custom map. Most maps cannot be installed while another custom map is present. If your experiencing crashes while playing large maps follow SMR Simple’s guide on installing the 3GB Enabler. The 3GB Enabler allows Railroads.exe to use more than 2GB. Large maps logically use more RAM, unfortunately by default Railroads.exe only uses 2GB which means it will crash when it tries to use more than this. If you were having problems and SMR was not updated to 1.10, then stop reading this article and update it. Blame Firaxis for the close version numbers. You do not need to install the 1.01 patch before 1.10 since 1.10 contains all the changes 1.01 had. Prior to 1.10 SMR was still a very unstable game. The majority of crashes are caused by ‘General’ bugs since these are defects in the users install of SMR while ‘custom map’ bugs are problems with the map itself. It is organized into two sections, general fixes for bugs that effect the SMR game engine and ‘Custom map fixes’, for bugs that create defective custom maps. It should relieve nearly all known issues with Sid Meiers Railroad. This article summarizes the various bugs and known fixes. We’ve had fixes yes, but many of them are buried in ancient forum topics. Sid Meier’s Railroads has a long history of crashing.
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